Surprisingly it’s shockingly effective. I usually use him as a physical attacker due to his stupid high bravery but I wanted to try something different this time. Once you get all the math skills and get the high level black, mystic, and time magic to use it with he’s absolutely brutal as a mage. Plus once you get to chapter 4 I just put him back as a gallant knight so he can equip the Excalibur for auto haste and great armor options and with arithmetic as his second action ability you can cast all the magic he’s learned from the other classes. Arithmetic plus the death spell is just stupid effective against most of the enemies in the game.
This is the only playthrough I’ve ever done where Ramza doesn’t have dual weapons learned from the ninja.
Always fun when there’s multiple FF games being played in the room. ![]()
This in depth playthrough I’m on with FF6 T-edition is giving me an appreciation for characters who were otherwise useless to me in the vanilla game.
For example, Cyan is currently equipped with the Omega Sword (and full Genji gear) along with a Hyper Wrist and Brave Ring for relics, making his Final Cleave (his final Bushido move) hit 4x fot 15,000+ a piece. Gogo is mimicking him for about 10,000 per hit.
Locke used to be my favorite, but Cyan completely took his place in this patch.
I’m still having to make multiple attempts at a lot of these late-game bosses though. ![]()
Decided to pick up Bayonetta 3 (it was on sale and playing it on Switch 2 mostly fixes the performance related issues it had on the original Switch) and it’s shockingly good. Only in the beginning hours of the game but its just as loony and nutty as the first game, which is the only other one I’ve played (had it way back on Xbox 360 and adored it; probably beat it four times in a row back then). It’s so Japanese that it honestly hurts. For those who’ve never played it, mix the gameplay of Devil May Cry (but speed it up dramatically and make dodging with the right trigger a super important thing you need to learn; you’ll die fast without mastering it) with the energy and personality of both a shonen anime like Dragonball Z and super sentai like Sailor Moon or Power Rangers. It’s utterly ridiculous and I love it for that. Bayonetta is a witch who uses her hair to enhance her attacks and create demons. So of course, she basically gets half-way naked when you do intense combos or summon familiar demons to fight the bigger monsters with since it’s all made of her magical hair. Like I said, it’s stereotypically Japanese.
Killed FFT’s superboss, Elidibus, earlier with my cheese strategy. The fight is normally hard not because of him personally, but because he spawns like 7-10 Byblos enemies with him and they all have nasty spells that put you into a situation where he can rape you with his summon skill, which pretty much KOs whoever it hits. So to solve that issue I just started by having Ramza cast CT Level 5 Death, which targeted everyone in the battle including my party. The way to get around this is to equip everyone with angel rings, which negates instant KO spells. The first cast killed all but two of the Byblos monsters and the second cast got a good roll and killed the last two before they could get in range to start doing magic shenanigans. After that just moved my Samurai and my Knight (Samurai has the Masamune and doublehand equipped, so he usually does 400 hp per hit while my Knight has dual weapons with an Excalibur and the Defender swords equipped and does about 175HP per sword strike) and they just mauled the boss. He got a summon off but my other characters had casted Atheist on themselves so it did no damage to them.
Just to add it’s weird going from a traditional FF game where your late game party is doing like 9000HP per hit to FFT where your late game guys are basically doing 400hp at the max. Definitely whiplash.
Doing 60,000 damage with Cyan is cool and all, but I’ve never understood why the HP and damage ever needed to be so high in the first place.
It’s always been rather high. Even in FF1 a well leveled late game party with haste and temper cast usually did 2000 per hit. You killed the final boss in four turns in that game usually. First two turns for your set up and then the last two to deal the damage.