I also like consoles because it’s turn it on and run it. Little sweat, little hassle.
But I’ve been getting the itch to build a new rig, especially since my wife is talking about finally replacing her XPS Tower (about 7 years old).
Thoughts on monitors?
Linus (YouTuber, Linues Tech Tips) indicates forgo 4K at a lower refresh rate for smother gaming at 1440p with a higher refresh rate. Agree | Disagree?
I just bought a new monitor. I opted for a 144Hz refresh rate and a 1ms response time, even though it’s only 1080p. It’s only 24in, but it matches my other two monitors, so that makes me happy.
I’ve never played a game VR but I’ve done VR training simulators. It’s crazy. Made me a bit nauseous. Definitely not gimmicky in terms of being put in a different world. It’s weird having your entire field of vision immersed in a different world.
Those cheap $10 Google cardboard VR are pretty neat too
I doubt VR will be for me. I’m away from gaming for awhile (measured in months) and then go back, I usually suffer from VGIMS (Video Game Induced Motion Sickness) which means slight nausea due to visual queues being different then middle ear queues. (It passes in a week or so as my brain readjusts.)
I only played dragon’s dogma and it presented something that i noticed in more open world games of the ps3 era with notable exceptions that apparently developers forgot that was almost second nature during the ps 1 era, power scaling omg! The game would either lure you or severely punish you with incredibly high level monsters at a very early stage if you dont know exactly where you are going. In dragon’s dogma the zomg lvl 60 chimera surprise aggro was incredibly hard to shake off.
Assassin’s Creed Origins, which I finished earlier this week, has similar power scaling. Different parts of the world had different levels of creatures and if you tried to fight anyone more than 2 levels above you then you were about to get your butt kicked. Even if it was just an otherwise lowly seeming hyena. By the end of the game after I’d long maxed out my character nothing was a challenge but early on you had to be very careful.
That kind of makes sense, i guess my main problem was the sheer difficulty of losing the aggro where those incredibly high lvl enemies followed you to the ends of the earth and the game seemed to punish the player for exploring.
One of my favorite memories of Fallout 3 is exploring way to far too early. I was only about level 5 and had only some wimpy guns and some mines. I ran into a deathclaw and dropped the few mines I had as it chased me. I managed to hobble but I couldn’t kill it. It limped after me half way across the map back to Megaton City.